![]() ![]() Scorpions’ max range 7 → 8, min range 2 → 1. Mangonels/Onagers/Siege Onager max range 7/8/9 → 8/8/9 ![]() Spear (skirmishers/genitours) speed 7 → 6. Turtle Ship cannonball’s speed 7.8 → 9.8. ![]() Ship cannonball’s speed 1.95 → 5.8 Spanish cannonballs move at 8.8 speed. Bullet (Hand Cannoneer, Janissary, Conquistador, Organ Gun) speed 5.5 → 8.5. Elite Infantry units are buffed slightly to adjust for Sappers tech. Indians/Saracens have been slightly rebalanced accordingly. Camel units are stronger because I reversed the RoR 5.8 nerf. Gunpowder units have are stronger, have faster projectile speed, but are less accurate and have longer reload times. These civilizations have all infantry upgrades (including Sappers) AND Champions:Īztecs, Britons, Celts, Incas, Italians, Magyars, Portuguese, Slavs, Spanish, Teutons, Turks, Vikings. I didn’t by any means want to make infantry overpowered, but I did try to make Swordsman units more viable in the late game.īurmese, Berbers, Byzantines, Ethiopians, Franks, Goths, Indians, Japanese, Koreans, Saracens. The Sappers technology effectively represents the advancement of professional foot armies, including their support roles, in both siege warfare and field battles. This technology has far more importance now- In addition to granting Villagers +15 attack against buildings, it also gives Swordsmen-line infantry units +10 Hit points. THIS IS A DATA MOD- The main goal was to create a realistic, but still balanced data mod. Here is the link to the original for HD: Īoe2 updates (for both DAT)- minimal changeĪlso see below, as the Huns and Mongols will have access to the Steppe Lancer line, but lose out in the Knight-line. As soon as I can ensure the Advanced Genie Editor is operational I will do this data mod. I will be updating my Age of Empires 2 HD mod called “Historical Realism Mod for Rise of Rajas” for Definitive Edition. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |